March Development Update - Shade Idol and Tangleroot Valley
Status Report
March has been a light month - I've been working under the hood of the game systems and evaluating new approaches to artwork. In light of this, I don't have too many things to report, but the things I do have are looking better than ever.
In this update:
- Shade Idol
- Tangleroot Valley
- Timeline Overview
Shade Idol Form
This is the big-ticket item for March. I first mentioned Shade many posts back. He will be the first "Idol Form" - a form you can transmogrify into to unleash powerful elemental attacks that exceed the Wraith's capabilities. Shade in particular will be an assassin - mobile, elusive, and with powerful single-target damage meant for picking off priority foes.
This month, I fleshed out Shade's kit to the point of being ready for the playtest in June. Alongside devastating dual-sword attacks, he has the following abilities:
- Vanish - Shade turns invisible for a short time
- Warp - Shade teleports to a target location, emitting an explosion of smoke where he appears. Enemies hit by the smoke are stunned and take damage
- Mark of Annihilation - Shade marks an enemy for destruction. It takes 1.5x damage for a short time. If the target dies while Mark of Annihilation is active, the mark jumps to a new nearby enemy
All of Shade's abilities deal Dark damage. This will eventually have properties differentiating it from physical damage, but for now it's just a different color damage number.
Tangleroot Valley
While not finished yet, I've stepped up the artwork present in Tangleroot Valley, bringing it a lot clsoe to its final state.
With my discovery of Tree It, a tree generating tool, I expect future level design in the forest areas to be a lot faster, as trees were something I struggled with for far too much time before.
Timeline Overview
Although making progress, there is still a lot to do before I would consider the game playtest-ready. I still expect it to be in June.
The bare minimum I will ensure is complete by then is this:
- Overgrowth Idol Form added
- Player in-sequence progression, in the form of upgrades that last until the player returns to the hub
- Add sound effects to the majority of content that needs them
If these are in place, I will pursue some of the following goals, in no particular order yet:
- Player account level, and permanent upgrades unlocked by increasing it
- More enemies
- Improving forest area art
- UI improvements
- Improving animations
As always, thanks for reading. Until next time.
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