May Development Log - Journey Into the Ice Caves
May Development Log There are a few different things I've been focused on this month but they all revolve around the same principle - further developing Aetherdale's second region, the Ice Caves. As a refresher (or maybe the first time I've put this in a dev log, even I can't remember now), the player will progress through differently themed regions of Aetherdale as part of each run, travelling between smaller maps in that region that are accessed by charging up a portal in the previous map. The first of these areas is a forest, which serves as a relatively low-challenge environment to kick off the run, refine your playstyle for that run, etc. And thus far I'm happy with where that much is at, development-wise. The problem occurs immediately after you take the final portal from the forest to the ice caves. Apart from some balancing issues that can be addressed later down the line, something is just missing. There's technically a new enemy type that shoots ic...