April Development Log - Challenges, New Enemies, New Traits
April (and March) Development Log I am back, with another Aetherdale development log. I'm going to call these logs rather than updates from now on - it fits more closely with what this is, rather than implying some functional update to the public-facing game. I also may change the interval at which I post these, although I'm not sure about that yet. Sometimes there just doesn't seem to be enough to present, or my mind blanks on what I've done for the last month, even though progress is still being made towards a complete game. For the most part, March and April have been a matter of fleshing out the gameplay loop. It's hard to describe concisely but there's just a lot that needs to be done to make this feel like a game, rather than t the world's least impressive tech demo. Some of those things are what the sections of this development log will be about. My hope is that I built them in a way that allows more rapid development down the line, but time will...