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Showing posts from March, 2025

February Development Update

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February Development Update No new gameplay systems this month, which maybe isn't such a bad thing. The majority of gameplay systems have been implemented, so my focus has shifted to adding new content within those systems, and polishing existing content. I have a fairly solid grasp of my long-term plan now - fortunately, it hasn't changed in any meaningful capacity since the December Development Update: Early access release with the first 3 areas and majority of gameplay systems. I plan to get to this point by (and this is the part that may change) mid-2026. Aetherdale will be available at a reduced price during Early Access, and take on its final price at the end of E.A. A span of time in Early Access used to get feedback and improve things. During this time I'll also be developing the final area and final boss. Full release with the minimum amount of content to call Aetherdale a complete game Depending on my success and remaining ability to sanely work on Aetherdale at t...