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Showing posts from October, 2024

October Development Update - Portal Objectives, Health Orbs, Shopping and Consumables, Quests

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Progress Update Hello, and Happy Halloween! My strategy for writing these updates has changed, and is reflected by the heftiness of this development update. For October, I wrote this development update as I was completing the respective work. This month we have various updates to the enjoyability of the game - and they're all live in the demo version on Steam ! Portal Objectives While ruminating about the state of the game I couldn't help but feel as though the core gameplay loop, in an Aetherdale run, was not engaging. It basically boiled down to: enter area, kill around 20 enemies, leave area, repeat until boss. Killing a fixed amount of enemies is not logically connected to the Wraith's goal (to be revealed in greater detail later, but essentially to reach the final area and defeat the boss there), nor is it engaging. It felt like running Runescape slayer tasks - grindy.     Introducing portal objectives - a mechanic stolen from  inspired by the teleporter system ...