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Showing posts from September, 2024

September Development Update - Part 1 Completed, Current Development, and Future Plans

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The Secluded Grove, the new base of operations for the player and their allies Status Report At long last, Aetherdale is ready for early playtesting. In the last few months I wrapped up what I'm calling "Part 1" of development - which will serve as a demo moving forward. Part 1 includes: 2 Idol forms - Shade and Overgrowth 3 forest areas to fight through A basic shop area before bosses A new hub area that you start in, and return to upon death A few weapon options (biggest differences are cosmetic and statistical, some weapon variety had to be dropped for the time being) 2 boss fights - the Rogue Wraith Guardian and the Runewasp Possibly-working online co-op through Steam This demo is available by messaging me on Discord for a Steam key - but it will also be publicly available as a demo version on the Steam page soon, so stay tuned on Discord. Now onto the latest development updates.