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Showing posts from June, 2024

June Development Update - Currencies, Graphics, and Bugfixes

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  Status Report Apologies for the delay - May was a busy month for me so this development update will serve as the development update for both May and June.     The focus of the last couple months has been consistency and polish. Aetherdale was rife with inconsistent bugs and crashes as a byproduct of programming without frequent multiplayer testing. The vast majority of these have been eliminated, and the rest of the time was spent making things look and feel nicer.