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June Development Log - The Beginning of Flying Enemies, Paladin Weapons

June Development Log This will probably be a light development log, as it was a busy month outside of game work. The Ice Caves region is looking a lot better so my focus has pivoted more into developing gameplay aspects that feel as though they're lacking. It would be excessive to detail all of the separate little changes I've made so I just want to write about the flashier things in this dev log.     Flying Enemies On The Way One issue I have with the way Aetherdale plays at the moment is enemy variety. There's a lot of stuff on the ground, and that's it. There's a very limited number of directions you can be attacked from, and yet there's so much space above the player at any given point. If something were floating around, attacking the player from the air, it would instantly make the game more dangerous and therefore engaging.   The closest thing I had to a flying enemy before was the Runewasp - a boss that hovered above the ground. Runewasp wasn't really...